|Title||:||Digital Media, Projection Design, and Technology for Theatre|
|Author||:||Alex Oliszewski, Daniel Fine & Daniel Roth|
|Publisher||:||Taylor and Francis|
|Release||:||March 19, 2018|
|File type||:||PDF, ePub, eBook|
|File||:||Digital Media, Projection Design, and Technology for Theatre-Alex Oliszewski, Daniel Fine & Daniel Roth.pdf|
|Last Checked||:||23 minutes ago|
ATTENTION WE ARE USING A NEW DOWNLOAD SYSTEMDownload Now!
Great book by Alex Oliszewski, Daniel Fine & Daniel Roth, here is the cover and explanation of the book rutechno in our ebook search engine (epub, mobi, pdf).
rutechno is a blog for readers and book lovers. The contents of this blog include simple public domain links to content hosted on other servers on the network, such as box.com, mega.nz, Microsoft OneDrive, Jumpshare, Google Drive, dropbox, telegram groups, for which it was generally made a search carried out on the main search engines (Google, Bing and Yahoo).
For more information on rutechno read the Disclaimer. If you need to request the removal of one or more contents, you can use the disclaimer page or the page dedicated to DMCA.
Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.
Thanks for reading this documentation of Alex Oliszewski, Daniel Fine & Daniel Roth - Digital Media, Projection Design, and Technology for Theatre. If the information we present is useful to you, rutechno, will be very grateful if you want to share with your family.
Stephen Adly GuirgisRead More
Lynn NottageRead More
Sarah RuhlRead More
James Matthew Barrie & Peter HollindaleRead More
Suzan-Lori ParksRead More